Joshua Curry

art / code / motion

Web developer and multimedia artist with a background in Node.js, LAMP, web frameworks, UX, web audio, and motion graphics.

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Accessibility and web development at Oath

Accessibile navigation and web development for Oath

As part of a major branding effort and integration of company wide accessibility initiatives, Oath (now Verizon Media Group) commissioned me to rebuild the navigation and significant sections of the website. The navigation works with screen readers and assistive controls on both mobile and desktop, using a single codebase. As a global brand, the site required legacy compatibility with older browsers as well as modern mobile and tablet contexts. Localization and marketing tracking were also high priorities.

Internet enabled steam engine

IoT steam engine with its own API

I used Runscope and Thingsboard to prototype an IoT API for a working steam engine. With experience in API production and consumption, I wanted it to be a relevant POC for devs trying to integrate the physical world with the virtual. Once of the challenges I wanted to take on is how to differentiate a hardware failure versus an API failure and then pass that response on for debugging by a dev down the line. The base IoT capability of the devices is to send MQTT messages to an external broker. Thingboard.io digests MQTT and offers distinct REST API endpoints for each device, as well as an administrative API that offers historical data queries.

Embers, an interactive installation

Embers: a breath powered interactive installation celebrating collaboration

Originally prototyped at the Gray Area Art Foundation Creative Code Immersive, Embers is an interactive installation built from 1250 LEDs that react to collaborative wind movement such as breath. The core of the piece is an Arduino Mega 2560, followed by 25 strands of 50-count WS2811 LEDs, 16 improved Modern Device wind sensors (Rev. P), and 300 ft. of calligraphy grade rice paper. It was debuted at the SubZERO art festival and is currently on display at Kaleid gallery.

Blackbaud Interactive web development

Lead development for redesign of Blackbaud Interactive

The interactive division of Blackbaud, Inc. was looking for a distinctive and modern way to showcase their extensive custom design work. The challenge was to offer unique, yet responsive, layouts for each case study. Also, the information and bio pages had their own designs and interactivity needs. I used Bootstrap to build a custom Wordpress theme and tailored the CMS to offer custom content types and fields for future entry without additional development. The project entailed extensive device testing, javascript, and PHP.

Video and animation

77 short form experimental videos and animations

What began as a small effort to support the release of independent music has blossomed into an ongoing video art and animation project. These videos are around 1 minute in length and have original music and sound art tracks. Originally shared on Instagram and Twitter, they have also been projected on the sides of buildings for art festivals in San Jose, CA. They were made using a variety of video tools from Final Cut Pro to ffmpeg and iOS apps.

Web development for DreamFactory software

UX/UI development and API integration for DreamFactory Software

After an interim redesign, DreamFactory needed a wide variety of site and platform enhancements. From simple network visualization to 42 A/B tested landing pages, I provided a wide spectrum of frontend services, including Javascript refactoring, responsive design elements, form processing, and tasteful CSS and Javascript animation. Using PHP, I modernized a legacy platform authentication flow with their changing API plaftorm needs.

Zyn: networked synthesizer

Zyn: custom built, full featured synthesizer controlled by web app

The goal of this box was to have the Linux soft-synth ZynAddSubFX running headless on a battery powered and untethered Raspberry Pi, controllable by a simple MIDI keyboard and an instrument switcher on phone or tablet. It also runs Node.js and serves a networked configuration app. The setup allows for networked playing from a variety of contexts. I wrote up a detailed tutorial with code snippets, video, and a public GitHub repo.

Fluido: miniaturized synthesizer

Fluido: miniaturized and battery powered synthesizer tutorial

For this particular project, I ended up using a Raspberry Pi Zero W for its size and versatility. Because it shares the codebase used by Zyn, it also serves up a Node.js webapp over wifi for changing instruments. It's controllable by any basic USB MIDI keyboard and runs on a mid-sized USB battery pack for around 6 hours. Pretty good for such a tiny footprint and it costs around $12. A interesting challenge was the need to script Telnet to control Fluidsynth, it's main sound engine.

Multimedia package for The Makers

Multimedia package for The Makers

For a cover story on nine local artisans, I produced a comprehensive multimedia package utilizing custom web development, photography, and video. I researched the artisans, photographed their processes, and filmed and edited four videos with interviews. The online presentation used javascript and Foundation (similar to PHP). The final story appeared in print and online, drawing significant web traffic for the additional multimedia features.

Spoleto Festival web app

Spoleto Festival mobile app

The Charleston City Paper provides comprehensive coverage of the annual Spoleto Festival USA over the course of three weeks. To better serve the many out of town visitors using mobile devices, I planned, designed, and coded this fully featured HTML5 app. In addition to editorial content and complete event calendar, it offered geolocation based suggestions for dining near events. Built with jQuery Mobile and drawing from the pre-existing CMS, it was compatible with a broad range of devices and automatically updated with fresh content.